SOUND.DAT
The game's audio bank. Top-level .ins (VAB instrument headers) and .es (engine/event sound definitions) files drive the sound engine, while 249 numbered folders each hold one sound bank's raw waveform data as paired .adpcm (PlayStation ADPCM audio) and .wav files.
4076 files · 249 subfolders · 5 file types
| Extension | Count | What it is |
|---|---|---|
.adpcm |
1913 | PlayStation ADPCM — compressed audio sample. |
.wav |
1913 | Uncompressed PCM audio sample. |
.es |
246 | Engine/event sound definition. |
.ins |
3 | VAB instrument header (sound engine patch data). |
.txt |
1 | Plain-text index or manifest (GTExplorer metadata, not a game asset). |